![]() And then we have another bit of background, like the trees here. So one of the things you see throughout the course is the scene with the doggie and the butterflies. Now 360 storyboarding, I brought like basically three examples here, and I want to briefly show what is required to create those examples. And so in this case, I want to specifically focus on 360 storyboarding. ![]() All right, I talked a lot about storyboarding. This is actually the film studio where we're working. ![]() We can go back into the other room, hop up. And I'm in the room and I have some see through effects here. But the beautiful thing is that this room, the physical room nicely maps into our AR version of it. So we have to walk around the bridge a little bit physically constrained here. What I'm going to do now, is walk around, and I'm going to walk into this room over there. And I'm going to show you this, as well and a quick example here. And so, we can create an experience like the Star Trek experience, where it's possible for the user to actually walk into the observation deck that is just next door the bridge. And now what we can also do is actually move out some of these spheres that we are mapping these 360 storyboards onto. I've talked about foreground, mid ground and background. I hope you will appreciate the freedom and flexibility that physical prototyping gives you, allowing you to create a new XR experience without many of the constraints of digital tools. ![]() You will then prototype your design concept using physical materials including paper, cardboard, Play-Doh, and transparency. The design critique and storyboarding will help you develop a new idea of improving the existing XR interface. You will first create an XR storyboard based on the XR app you have previously critiqued. In the honors track, you will have two major exercises. We’ll also see how to create mostly physical prototypes, but how to enhance them with AR techniques, to move closer to our envisioned final XR experience. We’ll start flat on paper but will quickly become more physical using specific paper templates and dioramas. This is a practice that I will emphasize. Rather than creating, for example, a mind map, I sketch to ideate. In my mind, brainstorming translates to sketching alternate ideas. In this first part on physical prototyping, I will emphasize paper a lot and also talk a lot about sketching. The next two parts of this course are dedicated to prototyping. We are moving from the conceptual to the practical, from thinking to doing. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices. The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. 2d Animation 2D Animator 3D Animation 3D Animator 3D Studio Max Adobe After Effects Adobe Flash Adobe Illustrator Adobe Photoshop Adobe Premiere Animation Animation Director Animator Cal Arts Cartoon Cartoon Network Character Design Chuck Jones Comic Book Director Disney Dreamworks Final Cut Pro Glen Keane Hanna Barbera Illustrator jobs Looney Tunes Mac Pro Maya News Nickelodeon Pixar Producer Sketchbook Pro Story Artist Storyboard Artist Storyboarding Storyboard Pro Toon Boom ToonBoom Storyboard Pro Wacom Cintiq Wacom Tablet Warner Bros.This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies.
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